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How To Set World Border Minecraft

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These commands control the world border.

Syntax [ ]

worldborder add <distance> [<time>]

Increases or decreases the world border diameter.

worldborder center <pos>

Recenters the world boundary.

worldborder damage amount <damagePerBlock>

Sets the world border damage amount to the specified value. Whatsoever thespian outside the globe edge buffer takes this corporeality of damage per second per cake by the globe edge buffer distance.

worldborder impairment buffer <distance>

Sets the world border buffer distance to the specified value. Players won't take damage until they move past this distance from the world border.

worldborder get

Returns the electric current globe border diameter.

worldborder fix <distance> [<fourth dimension>]

Sets the globe border diameter.

worldborder warning distance <altitude>

Sets the world edge warning distance to the specified value.

worldborder warning fourth dimension <time>

Sets the world edge warning time to the specified value.

Arguments [ ]

<distance>: double (in add together mode)

Specifies the number of blocks to add to the world border bore.
Must be a Double-precision floating-betoken format number. And it must be between -59,999,968 and 59,999,968 (inclusive).

<time>: integer (in add and ready mode)

Specifies the number of seconds information technology should take for the world border to motion from its electric current diameter to the new diameter. If not specified, defaults to 0.
Must be a 32-bit integer number. And it must be between 0 and 2147483647 (inclusive).

<pos>: vec2

Specifies the horizontal coordinates of the world border'southward heart.
Must be a ii-dimensional coordinates with floating-bespeak number elements. Accepts tilde and caret notations.

<damagePerBlock>: float

Specifies the damage a player takes per 2d per block past the globe border buffer. For instance, if <damagePerBlock> is 0.ane, a histrion 5 blocks exterior the world edge buffer takes 0.5 damage per second (impairment less than half a middle might not alter the visual health brandish, but all the same accumulates). Initially fix to 0.2.
Must be a Unmarried-precision floating-betoken format number. And it must be greater than or equal to 0.0.

<altitude>: float (in damage buffer mode)

Specifies the distance outside the world buffer a actor must be before they showtime taking damage. Initially ready to five.0.
Must exist a Single-precision floating-bespeak format number. And it must be greater than or equal to 0.0.

<distance>: double (in gear up way)

Specifies the new diameter for the world border.
Must exist a Double-precision floating-point format number. And it must be between -59,999,968 and 59,999,968 (inclusive).

<distance>: integer (in warning distance mode)

Specifies the distance from the globe border at which players begins to see a visual warning of the world border's proximity. Initially set to 5.
Must exist a 32-scrap integer number. And it must be between 0 and 2147483647 (inclusive).

<time>: integer (in warning fourth dimension fashion)

Specifies the number of seconds that a player begins to see a visual warning earlier a moving world border passes their position. Initially set to fifteen.
Must be a 32-bit integer number. And it must be betwixt 0 and 2147483647 (inclusive).

Result [ ]

Command Trigger Java Edition
any the arguments are non specified correctly Unparseable
/worldborder add ...
/worldborder set up ...
the size is unchanged Failed
the new size is less than 1.0 or greater than 59,999,968
/worldborder center ... the center is unchanged
/worldborder damage amount ... the harm corporeality is unchanged
/worldborder impairment buffer ... the impairment buffer is unchanged
/worldborder warning distance ... the warning distance is unchanged
/worldborder warning time ... the warning time is unchanged
whatever On success Manages the world border.

Output [ ]

Control Edition Situation Success Count /execute store success ... /execute store effect ...
any Coffee Edition On neglect 0 0 0
/worldborder add ... On success one 1 the specified <distance>
/worldborder centre ... On success 1 i 0
/worldborder damage amount ... On success ane ane the specified <damagePerBlock>
/worldborder damage buffer ... On success 1 ane the specified <distance>
/worldborder get On success ane one the size of the world border afterward rounding to the nearest integer
/worldborder set up ... On success 1 i the amount of change in the width of the globe edge
(a positive number ways an increase, a negative number means a decrease).
/worldborder alert distance ... On success one 1 the specified <distance>
/worldborder alert fourth dimension ... On success 1 1 the specified <time>

Notes [ ]

In add or set style, if successful, the globe border begins changing its diameter past the specified amount. If diameter is increasing, the world border turns light-green; if decreasing, the world border turns red. If <time> is 0 or unspecified, the change occurs immediately; otherwise the change proceeds at a charge per unit of (Distance difference/two)/fourth dimension blocks per second.

In eye mode, if successful, the centre of the world border immediately moves to the specified coordinates.

History [ ]

Java Edition
1.8 14w17a Added /worldborder.
14w19a Added /worldborder damage <distance>.
Added /worldborder alarm (altitude|fourth dimension).
14w26a Added /worldborder add together <distance>.
14w29a Added /worldborder get.

Source: https://minecraft.fandom.com/wiki/Commands/worldborder

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